Five Pillar Curriculum Guide
A collection of games and role plays for working with children and youth, this curriculum guide can launch a mental health programme. They can also enhance existing sports and youth development programs for better mental health outcomes.
What are the 5 Pillars?
- Access to a caring couch and a supportive peer group
- Access to mentally, emotionally and physically safe spaces
- Mastering fun, challenging new tasks and behaviours
- Practicing self regulation and interpersonal skills through games and activities
- Access to new opportunities and support systems
Five Pillar Curriculum Guide
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