Five Pillar Curriculum Guide

A collection of games and role plays for working with children and youth, this curriculum guide can launch a mental health programme. They can also enhance existing sports and youth development programs for better mental health outcomes.

What are the 5 Pillars?

  • Access to a caring couch and a supportive peer group
  • Access to mentally, emotionally and physically safe spaces
  • Mastering fun, challenging new tasks and behaviours
  • Practicing self regulation and interpersonal skills through games and activities
  • Access to new opportunities and support systems

Five Pillar Curriculum Guide

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